In this third episode of "AiRace Speed Behind The Scenes" series we’ll focus on how the crazy aircraft of AiRace Speed are created, from their conception to their birth. They come to life through several crucial steps.
First of all, one of our 2D Graphic Designer, Pest, draws on paper some design of planes.
Here are some examples:
Then the team selects the most interesting concepts. Pest takes inspiration from those to draw planes on computer and with colors.
Here is for example one aircraft designed on the computer:
When a plane is definitely accepted, Mikołaj, one of our 3D Designer, makes a 3D model of the plane in the software Blender without any textures or colors. He just applies the ambient lighting to have proper shadows.
Here is the result (some modifications might be decided in the process, in this example the wings got rounded):
Then Mikołaj unfolds the 3D mesh. The result is a 2D “skin” of the aircraft that can be textured (colours, materials).
This image describes accurately the action, called UV mapping, and its result:
Author: Zephyris. The flat skin is textured and then "wore" by the 3D model (cube here).
You can read more about the UV mapping technique there.
That’s the 2D skin of the plane previously modeled:
Pest takes this skin and paints a texture on the plane’s parts, with Photoshop. He can see automatically the preview of the real 3D plane with Blender thanks to a direct connection between the two applications.
This picture shows you the final 2D skin (on the left) and the relevant 3D aircraft ready to fly:
This aircraft and 3 others were already revealed on this blog. Check them out on this article.
To finish it is important to mention this: as we are developing AiRace Speed for Nintendo 3DS and iOS, we have to take into consideration the relatively small size of the game screen.
We must respect two crucial rules:
Piotr "Pest" Pigłas - 2D Graphic Designer
You can read the two previous episodes of the Behind The Scenes series there:
Do you have any questions on this topic? Do you wish to know more details? Feel free to ask in the comments. We’ll answer the best we can.